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Games Workshop Warhammer 40k - Adeptus Custodes Custodian Wardens

£9.9£99Clearance
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The kit can optionally build a Shield-Captain, who has a choice of 2 bare heads, a unique chest plate, unique shoulder pads and his own set of ceremonial robes – he is armed with the choice of castellan axe and guardian spear, and holds a misericordia. As well as this, 1 model can be assembled as a Vexilus Praetor – along with the standard weapon choices he carries a splendid ornate Vexilla. The Psychic Abomination special rule, making them unable to be targeted or affected by psychic powers, and giving enemy psykers within 18″ a cumulative -1 to cast/deny for each unit with this ability, to a maximum of -4.

In her third Command phase, she can select Dacatarai stance 2 to be active, or she can instead select Calistus stance 1 or 2 to be active, as she has previously selected a secondary ka’tah stance. She cannot select Rendax stance 1, as she cannot select a stance of a previous ka’tah. She selects Calistus stance 2 to be active. With these new units on hand, the Adeptus Custodes army is about to get a lot more diverse, whether you’re fielding them as an army in their own right or as allies for your Imperium army. Superior Creation: 5+ Feel No Pain. An excellent trait for making your already-tough Warlord even more annoying to get rid of. A The Eagle’s Strike (Solar Watch) – 0CP: Use in any phase when an enemy character is destroyed by a Solar Watch model from your army. The next time your opponent wants to use a stratagem, they must spend 1CP extra to use it. Can be used once per battle round. Extremely good for 0CP, especially later in the game where an opponent may well be running on fumes CP wise and you effectively stop them using any stratagems at all for a turn. A

Detachment Rules – Shield Host

Ever Vigilant – 2CP: Use immediately after your opponent sets up a unit on the battlefield within 12″ of an ADEPTUS CUSTODES INFANTRY unit. You can immediately shoot at -1 to hit. This is fine, but 2CP is a lot to invest when you will often only have smallish units of Custodes infantry on the board. Can be extremely relevant in the right situation, though. B Agamatus Custodians haven’t seen much high-level tournament play, but it feels like there must be some way of utilising them – though their high price tag is certainly forbidding. Venatari Custodians (FW) Custodian Wardens can be recognised by the ceremonial robes that they wear over their armour. These are a mark of their veteran status, for every Custodian Warden has seen at least five Terran centuries in the Emperor's service. The Terminator has a slight advantage over the regular guy in that he is W7 like Trajann and can deep strike natively instead of having to pay CP for it. A very solid character which has appeared in a number of different lists, the Terminator is a solid choice if you don’t need the speed of a Dawneagle and would rather have a slightly cheaper character which is still a great platform for the various different buffs that Custodes can offer. Shield-Captain on Dawneagle Jetbike

In this darkest of ages, these jailers must trammel that which should not be, slaughtering all who seek to impede them, before returning their foul prizes to the cells where they belong. If you’re looking to build a long-ranged army, the Vexilla Magnifica makes your Adeptus Custodes units even more durable, while close assault forces will love the Vexilla Imperius. Finally, the Vexilla Defensor is ideal for mixed Imperium armies, allowing you to provide protection to nearby models – perfect for shoring up an Intercessor gunline, or shielding some otherwise vulnerable Astra Militarum infantry . Are some of these a reach without Forge World? Absolutely, but the format has its demands. Characters Equipped with Guardian Spears or Castellan Axes, their binding oaths of service allow them to resist wounds that would lay even another Custodian low. [1] [2] [3a] Known Wardens If you know you’ll be up against tough targets, consider choosing Tip of the Spear to ensure each strike inflicts grievous damage.After 10,000 years as the Imperium’s final line of defence, the Adeptus Custodes are marching forth from Terra in force, and thanks to a new codex, you’ll be able to lead them in battle with new units, Stratagems, Relics and much more. In today’s preview, we’re looking at the elite infantry of the Adeptus Custodes, from the stalwart Custodian Wardens to the bellicose Allarus Custodians. These used to be insane, bringing some of the most efficient shooting in the game with an enormous range and great defences – not only do they have a bunch of wounds, a 3+ save, and a 5+ invulnerable, they can also benefit from the Vexilus Praetor’s flag of -1 to hit. Nowadays you don’t see them all the time, but they’re still reasonable and one of the lists we feature later on sports 3 of them like the old days. When equipped with the twin iliastus accelerator cannon, the Caladius offers a lot of medium-strength shots at good AP and damage 2, and for lightly-armoured vehicles or Primaris Marines they’re absolute hell on … well, grav-plates I guess, but you get the drift. The alternative is a twin arachnus heavy blaze cannon (say that three times fast) which can fire off either 2 shots at 48″ range, S9 AP-4 damage 3+d3 and also re-rolls wounds against vehicles, or a shorter-ranged 36″ burst mode which is heavy 8, S7 AP-2 D1, effectively four autocannons strapped together. With no points difference between the two guns, it’s really just about deciding which you favour – what do you need the Caladius to bring to your list? To add depth and shading to the overall model, apply a wash, such as Agrax Earthshade, over the painted areas. This will darken recesses and enhance the overall definition of the Custodian Wardens.

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